![]() ![]() ![]() The Swedish label is the name to look to for underwear. Well, true, there *are* other specialized tools (as far as I know some cloth solvers are getting ported to Houdini right now), but those too are costly. About Houdini: Take a sustainable approach to your sportswear choices with mens Houdini clothing. ![]() I was wondering what is easier or what is considered the standard. The Houdini summer garments are designed for maximum versatility in ultralight, quick drying, and packable materials. But I recently saw a live stream, which I believe is used as a video tutorial to make clothes in Houdini, that used geometry to make clothes. Shop All About The Light Side Of Life Explore light and cool shorts, pants, and tops from Houdinidesigned for hiking, kayaking, climbing, camping, and life on the road. Like most specialized tools it is costly, but if you need “very good looking, almost really realistic” cloth, there currently isn't much that would get you around it. I did a course in Houdini a while back and was taught to draw the curves, resample and then use the Vellum Solver to make clothes. Why: Houdini is an eco-conscious tech brand making extreme sports apparel with a focus on sustainability. MD is a specilized tool that *only* does cloth simulation - and in that it is almost unequaled. A post shared by Houdini Sportswear (houdinisportswear) Where: Sweden. The results, in most cases, neither look realistic nor are they physically correct or even plausible, but thanks to the huge performance advantage you are at more freedom to play around until you hit just the sweet spot of “that's the looks I want, forget about reality”. as the local agent for several overseas outdoor clothing brands, including X-Bionic. The companys line of business includes the retail sale of clothing, furnishings, and accessories for men, women. There are faster solutions like syFlex that use different mathematical approaches to “solving” cloth collisions. Flying Frog Trading gained Stockholm-based Houdini Sportswears. Houdini Sportswear AB was founded in 2002. bullet, if you don't patch it yourself, has hardcoded thresholds for minimum collision distances, so you always need to keep your mesh data within certain size ranges) AND they can suffer from math precision limitations. They also come with some built-in limitations (e.g. cloth meshes with lots - and I mean *LOTS* - of polygons). You can get quite far with bullet-, physX- or FEM-based cloth solvers, but those tend to be slow for “realistic” cloths (i.e. Simulating cloth is a potentially extensive discussion and, like “mandrake0” rightfully says, very much depends on your actual needs - including the question about “looks good” versus “is good” (=physically correct), which almost never aligns perfectly. Houdini Clothing is all about sportswear for sunshine, or sleet. ![]()
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